Keyboards, Controllers and MapleStory UI

Heuristic Evaluation of MapleStory UI Assessment based on established human factors and design principles. High Priority Selecting [Help Guide] inside the Menu category redirects the player immediately to the website. Users should be properly warned when they are going to be redirected outside of the game. Functionality Issue/Bug – Continue reading Keyboards, Controllers and MapleStory UI

Rise of the Tomb Raider 2016

I’ve been playing an array of games in the last 4 months. Games like Assassin’s Creed Syndicate, Mad Max, Black Ops III, and Metal Gear Solid V. None of them have reached the level of synchronicity and immersion that I like in a game. Then I started playing Continue reading Rise of the Tomb Raider 2016

Social games that aren’t really social

Have you tried to have a conversation playing DrawSomething but failed badly? Have you ever gifted an item in (insert your favorite Facebook game) with the hope that someone might get the message and give that same item back to you? Have you felt like a nuisance every Continue reading Social games that aren’t really social

Maple Story: The AFK community

After more than 20 interviews with players and more than a few months playing the game, I found out that MapleStory wasn’t interested in User experience design. It seems like they just wanted to find new ways to make money with what they already had. I get that Continue reading Maple Story: The AFK community